An online store that actually sells
A catalogue people can search, payment that works on the first try, delivery that calculates itself, and stock that stops selling what you don’t have.
I answer within one working day, in writing. I never call.
When people come for this
- Orders come through messengers, and someone spends the evening copying them into a spreadsheet.
- There is a marketplace stall, but the fee eats the margin and the customer stays theirs, not yours.
- The store exists and is losing people: checkout in six steps, payment that fails, no idea where they drop off.
- The assortment changes weekly and every change means writing to a developer.
What is inside
Catalogue people can navigate
Search, filters and categories built around how your customers actually pick — not around how the warehouse is organised.
Checkout in as few steps as possible
Every extra field costs orders. No forced registration: an address and a contact are enough to buy.
Payments
Cards and local methods, with refunds and failed-payment handling. Money goes to your account, not through mine.
Delivery and its cost
Calculated by weight, sum or zone, and connected to the carriers you already use.
Stock that tells the truth
What is sold out stops being sellable — the surest way to lose a customer is to take money for what you don’t have.
A panel you can run yourself
Prices, goods, photos and texts change without a developer. That is the difference between a store and a brochure.
How the work goes
You describe the task
A short form: what the business does, what should change. No calls — I answer in writing, within one working day.
You get a quote
Within two working days, one figure for the whole scope, before any work starts. Not a range that doubles later.
You see the first screen
The opening screen as a layout, before anything is built. Wrong direction is cheap to fix here and expensive to fix later.
It gets built
Phone first, then desktop. Checked on a slow connection and on a real device, not only in a browser window.
It goes live
You get every access on day one: domain, hosting, analytics, the code. Nothing is held hostage.
What it costs
A store is priced by the catalogue and the connections, not by the number of pages. One figure for the whole scope within two working days, before anything starts.
- How many items, and whether they have variants — size, colour, sets.
- Whether the catalogue moves from an old system or is entered from scratch.
- Which payment and delivery methods are needed.
- Whether it must talk to accounting or a warehouse system.
The payments part is proven, the storefront is not public
There is no public online store in the portfolio, and I am not going to invent one. What is proven is the part most stores break on — taking money: Cuttle, my own product, handles licences, card and crypto payments, renewals and refunds end to end. The storefront side I show as a build on request.
This block changes the day there is a public store to point at. Until then it stays as it is.
See what is publicQuestions people ask
Shopify or a custom store?
If a ready platform covers your case, I say so — even though a custom build would earn me more. Custom pays off when the fees, the limits or the assortment logic start costing more than the platform saves.
Can I change prices myself?
Yes. Goods, prices, photos and texts are yours to change from the panel; a developer is needed only for new behaviour.
How long does it take?
Longer than a site: the catalogue, payments and delivery are three separate pieces of work. The exact term goes into the quote before the work starts.
What about the old store’s data?
Goods, customers and orders move over if they can be exported. What cannot be exported I say about honestly, before the work, not after.
Do you call?
No. I answer in writing, within one working day, in the channel you left.
Get a price for your store
Describe what you sell and how — the figure comes within two working days.
Get a price